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PC Gamer 4.1 - Disc 2
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1998-07_-_Disc_4.1_No._2_Imperfect.iso
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mechcmdr
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data
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objects
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object2.pak
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Unnamed File 000043
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Text File
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1998-04-08
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929b
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30 lines
FITini
// This is the Building Explosion Data File
[ObjectClass]
l ObjectTypeNum = 5
[ObjectType]
st Name = "bb" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 41 // ID number for this object type
l Appearance = 0x02000030
l Duration = -1 // Lasts forever = -1
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 0 // Object Class Number of explosion for Mech
l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 0 // Extent Radius in Meters
l KeepMe = 1
[FireData]
ul DmgLevel = 0
ul SoundEffectId = 22
ul startLoopFrame = 8
ul endLoopFrame = 20
ul numLoops = 20
f maxExtentRadius = 86.0 //How big do I eventually get in terms of setting new fires
f TimeToMaxExtent = 10.0 //How long does it take me to get there.
FITend